Public Member Functions |
Void | PassOn (CSmModeEvent Event) |
Void | Discard (CSmModeEvent Event) |
Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CSmMapPlayerSpawn PlayerSpawn, Integer ActivationDate) |
Void | SpawnBotPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CSmMapPlayerSpawn PlayerSpawn, Integer ActivationDate) |
Void | SpawnBotPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CSmMapBotPath BotPath, Integer ActivationDate) |
Void | UnspawnPlayer (CSmPlayer Player) |
Void | ClearScores () |
Void | SetPlayerClan (CSmPlayer Player, Integer ClanNum) |
Void | SetPlayerWeapon (CSmPlayer Player, EWeapon DefaultWeapon, Boolean AutoSwitchWeapon) |
Void | SetPlayerReloadAllWeapons (CSmPlayer Player, Boolean ReloadAllWeapons) |
Void | SetPlayerAmmo (CSmPlayer Player, EWeapon Weapon, Integer Count) |
Void | AddPlayerAmmo (CSmPlayer Player, EWeapon Weapon, Real DeltaCount) |
Void | SetPlayerAmmoMax (CSmPlayer Player, EWeapon Weapon, Integer Count) |
Void | AddPlayerArmor (CSmPlayer Victim, Integer DeltaArmor, CSmPlayer Shooter, Integer ShooterPoints) |
Integer | GetWeaponNum (EWeapon Weapon) |
Boolean | CanRespawnPlayer (CSmPlayer Player) |
Void | RespawnPlayer (CSmPlayer Player) |
CSmPlayer | CreateBotPlayer (Ident ModelId, Integer TeamNum) |
Void | DestroyBotPlayer (CSmPlayer BotPlayer) |
Void | DestroyAllBotPlayers () |
Void | ScriptedBot_Move (CSmPlayer BotPlayer, Vec3 Goal) |
Void | ScriptedBot_MoveDelta (CSmPlayer BotPlayer, Vec3 Delta) |
Void | ScriptedBot_MoveAndAim (CSmPlayer BotPlayer, Vec3 Goal) |
Void | ScriptedBot_MoveDeltaAndAim (CSmPlayer BotPlayer, Vec3 Delta) |
Void | ScriptedBot_Aim (CSmPlayer BotPlayer, Vec3 Goal) |
Void | ScriptedBot_AimDelta (CSmPlayer BotPlayer, Real DeltaYaw, Real DeltaPitch) |
Void | ScriptedBot_RequestAction (CSmPlayer BotPlayer) |
Void | ScriptedBot_RequestGunTrigger (CSmPlayer BotPlayer) |
Void | ActionLoad (CSmPlayer Player, EActionSlot ActionSlot, Ident ModelId) |
Void | ActionBind (CSmPlayer Player, EActionSlot ActionSlot, EActionInput ActionInput) |
Void | ActionSetVariant (CSmPlayer Player, EActionSlot ActionSlot, Integer ActionVariant) |
Void | SetNbFakePlayers (Integer NbClan1, Integer NbClan2) |
CSmObject | ObjectCreate (Ident ModelId) |
Void | ObjectDestroy (CSmObject Object) |
Void | ObjectDestroyAll () |
Void | Replay_SaveAttackScore (CSmPlayer Player, Integer Score) |
Void | Replay_SaveDefenseScore (CSmPlayer Player, Integer Score) |
Void | Replay_SaveTeamScore (Integer Team, Integer Score) |
Void | Replay_SavePlayerOfInterest (CSmPlayer Player) |
Void | Replay_SaveWinner (CSmPlayer Player) |
Void | Replay_SaveInterface () |
Void | TweakTeamColorsToAvoidHueOverlap () |
Void | RequestLoadMap () |
Void | RequestUnloadMap () |
Void | Ladder_OpenMatch_Request () |
Void | Ladder_AddPlayer (CScore PlayerScore) |
Void | Ladder_OpenMatch_BeginRequest () |
Void | Ladder_OpenMatch_AddPlayer (CScore PlayerScore) |
Void | Ladder_OpenMatch_EndRequest () |
Void | Ladder_CloseMatchRequest () |
Void | Ladder_CancelMatchRequest () |
Void | Ladder_SetResultsVersion (Integer Version) |
Void | Ladder_EnableChallengeMode (Boolean Enable) |
Void | Admin_KickUser (CUser User, Text Reason) |
Void | Admin_SetLobbyInfo (Boolean IsLobby, Integer LobbyPlayerCount, Integer LobbyMaxPlayerCount, Real LobbyPlayersLevel) |
Void | AutoTeamBalance () |
Void | Solo_SetNewRecord (CScore PlayerScore, EMedal PlayerScore) |
Integer | Synchro_AddBarrier () |
Boolean | Synchro_BarrierReached (Integer Barrier) |
Boolean | Users_AreAllies (CUser User1, CUser User2) |
Void | Users_RequestSwitchToSpectator (CUser User) |
CUser | Users_CreateFake (Text NickName, Integer RequestedTeam) |
Void | Users_DestroyFake (CUser User) |
Void | Users_SetNbFakeUsers (Integer NbTeam1, Integer NbTeam2) |
Void | Users_DestroyAllFakes () |
Void | ItemList_Begin () |
Ident | ItemList_Add (Text ItemName) |
Ident | ItemList_AddWithSkin (Text ModelName, Text SkinName) |
Void | ItemList_End () |
Void | DemoToken_StartUsingToken () |
Void | DemoToken_StopUsingToken () |
Void | DemoToken_GetAndUseToken (CUser User) |
Void | ActionList_Begin () |
Ident | ActionList_Add (Text ActionName) |
Void | ActionList_End () |
Void | Replay_Start () |
Void | Replay_Stop () |
Supported declare modes : Local Persistent Rules API for ShootMania gamemodes.