ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Types | |
enum | EType { Unknown, OnShoot, OnHit, OnNearMiss, OnArmorEmpty, OnCapture, OnCommand, OnPlayerAdded, OnPlayerRemoved, OnPlayerRequestRespawn, OnActionCustomEvent, OnActionEvent, OnPlayerTouchesObject, OnPlayerThrowsObject, OnPlayerRequestActionChange } |
enum | EActionSlot { Slot_A, Slot_B, Slot_C, Slot_D, Slot_E, Slot_F, Slot_G, Slot_H } |
enum | EActionInput { Weapon, Movement, Activable1, Activable2, Activable3, Activable4, None } |
enum | EActionSlots { Weapon, Movement, Activable1, Activable2, Activable3, Activable4, None } |
Public Attributes | |
const EType | Type |
const CSmPlayer | Player |
Integer | Damage |
const CSmObject | VictimObject |
Integer | ShooterPoints |
const CSmPlayer | Shooter |
const CSmPlayer | Victim |
const Real | MissDist |
const Integer | WeaponNum |
const EActionSlot | Action_Slot |
const EActionInput | ActionInput |
const Text | ActionId |
const Text | Param1 |
const Text[] | Param2 |
const CSmObject | Object |
const CSmBlockPole | BlockPole |
const CSmMapLandmark | Landmark |
const Ident | PlayerId |
const CUser | User |
const Boolean | PlayerWasSpawned |
const Vec3 | PlayerLastPosition |
const Vec3 | PlayerLastAimDirection |
const Boolean | GiveUp |
const Text | CommandName |
const Boolean | CommandValueBoolean |
const Integer | CommandValueInteger |
const Real | CommandValueReal |
const Text | CommandValueText |
const Integer | ActionChange |
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const Ident | Id |
Event recieved by ShootMania gamemodes.
enum CSmModeEvent::EType |
const EActionSlot CSmModeEvent::Action_Slot |
const Integer CSmModeEvent::ActionChange |
const Text CSmModeEvent::ActionId |
const EActionInput CSmModeEvent::ActionInput |
const CSmBlockPole CSmModeEvent::BlockPole |
const Text CSmModeEvent::CommandName |
const Boolean CSmModeEvent::CommandValueBoolean |
const Integer CSmModeEvent::CommandValueInteger |
const Real CSmModeEvent::CommandValueReal |
const Text CSmModeEvent::CommandValueText |
Integer CSmModeEvent::Damage |
const Boolean CSmModeEvent::GiveUp |
const CSmMapLandmark CSmModeEvent::Landmark |
const Real CSmModeEvent::MissDist |
const CSmObject CSmModeEvent::Object |
const Text CSmModeEvent::Param1 |
const Text [] CSmModeEvent::Param2 |
const CSmPlayer CSmModeEvent::Player |
const Ident CSmModeEvent::PlayerId |
const Vec3 CSmModeEvent::PlayerLastAimDirection |
const Vec3 CSmModeEvent::PlayerLastPosition |
const Boolean CSmModeEvent::PlayerWasSpawned |
const CSmPlayer CSmModeEvent::Shooter |
Integer CSmModeEvent::ShooterPoints |
const EType CSmModeEvent::Type |
const CUser CSmModeEvent::User |
const CSmPlayer CSmModeEvent::Victim |
const CSmObject CSmModeEvent::VictimObject |
const Integer CSmModeEvent::WeaponNum |