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Script language used in ManiaPlanet
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CSmMapLandmark Struct Reference

#include <big.h>

Inheritance diagram for CSmMapLandmark:
CNod

Public Attributes

const Text Tag
const Integer Order
const Vec3 Position
const CSmMapBase Base
const CSmMapGate Gate
const CSmMapGauge Gauge
const CSmMapSector Sector
const CSmMapPlayerSpawn PlayerSpawn
const CSmMapBotPath BotPath
const CSmMapObjectAnchor ObjectAnchor
- Public Attributes inherited from CNod
const Ident Id

Detailed Description

Supported declare modes : Local Metadata

Member Data Documentation

const CSmMapBase CSmMapLandmark::Base
const CSmMapBotPath CSmMapLandmark::BotPath
const CSmMapGate CSmMapLandmark::Gate
const CSmMapGauge CSmMapLandmark::Gauge
const CSmMapObjectAnchor CSmMapLandmark::ObjectAnchor
const Integer CSmMapLandmark::Order
const CSmMapPlayerSpawn CSmMapLandmark::PlayerSpawn
const Vec3 CSmMapLandmark::Position
const CSmMapSector CSmMapLandmark::Sector
const Text CSmMapLandmark::Tag

The documentation for this struct was generated from the following file: