ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Additional Inherited Members | |
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enum | EUISound { Default, Silence, StartMatch, EndMatch, StartRound, EndRound, PhaseChange, TieBreakPoint, TiePoint, VictoryPoint, Capture, TimeOut, Notice, Warning, PlayerEliminated, PlayerHit, Checkpoint, Finish, Record, ScoreProgress, RankChange, Bonus, FirstHit, Combo, PlayersRemaining, Custom1, Custom2, Custom3, Custom4 } |
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Void | ShowCurChallengeCard () |
Void | ShowModeHelp () |
Void | CopyServerLinkToClipBoard () |
Void | JoinTeam1 () |
Void | JoinTeam2 () |
Void | SetSpectateTarget (Text Player) |
Void | ShowProfile (Text Player) |
Void | PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume) |
Supported declare modes : Local Persistent Ingame Manialink API for ShootMania.
const Integer CSmMlScriptIngame::ArenaNow |
const Integer [] CSmMlScriptIngame::ClanScores |
const CSmPlayer CSmMlScriptIngame::GUIPlayer |
Boolean CSmMlScriptIngame::HideResumePlayingButton |
const CSmPlayer CSmMlScriptIngame::InputPlayer |
const CSmMapBase [] CSmMlScriptIngame::MapBases |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_BotPath |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_Gate |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_Gauge |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_ObjectAnchor |
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_PlayerSpawn |
const CSmPlayer [] CSmMlScriptIngame::Players |
const CSmScore [] CSmMlScriptIngame::Scores |