ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Types | |
enum | EUISound { Default, Silence, StartMatch, EndMatch, StartRound, EndRound, PhaseChange, TieBreakPoint, TiePoint, VictoryPoint, Capture, TimeOut, Notice, Warning, PlayerEliminated, PlayerHit, Checkpoint, Finish, Record, ScoreProgress, RankChange, Bonus, FirstHit, Combo, PlayersRemaining, Custom1, Custom2, Custom3, Custom4 } |
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enum | LinkType { ExternalBrowser, ManialinkBrowser, Goto, ExternalFromId, ManialinkFromId, GotoFromId } |
Public Member Functions | |
Void | ShowCurChallengeCard () |
Void | ShowModeHelp () |
Void | CopyServerLinkToClipBoard () |
Void | JoinTeam1 () |
Void | JoinTeam2 () |
Void | SetSpectateTarget (Text Player) |
Void | ShowProfile (Text Player) |
Void | PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume) |
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Boolean | IsKeyPressed (Integer KeyCode) |
Void | OpenLink (Text Url, LinkType LinkType) |
Void | TriggerPageAction (Text ActionString) |
Supported declare modes : Local Persistent API for GameModes Manialinks
Void CMlScriptIngame::CopyServerLinkToClipBoard | ( | ) |
Void CMlScriptIngame::JoinTeam1 | ( | ) |
Void CMlScriptIngame::JoinTeam2 | ( | ) |
Set the spectated player, but do not switch to spectator mode automatically. Equivalent to pavnum1/2/3/4
Void CMlScriptIngame::ShowCurChallengeCard | ( | ) |
Void CMlScriptIngame::ShowModeHelp | ( | ) |
CUIConfig CMlScriptIngame::ClientUI |
const Text CMlScriptIngame::CurrentServerJoinLink |
const Text CMlScriptIngame::CurrentServerLogin |
const Text CMlScriptIngame::CurrentServerModeName |
const Text CMlScriptIngame::CurrentServerName |
const Integer CMlScriptIngame::GameTime |
Boolean CMlScriptIngame::IsSpectatorMode |
Switch the player to spectator or back into playing
const CMap CMlScriptIngame::Map |
const CTeam [] CMlScriptIngame::Teams |
CUIConfig CMlScriptIngame::UI |
const Boolean CMlScriptIngame::UseClans |
const Boolean CMlScriptIngame::UseForcedClans |