ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Member Functions | |
Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
Ident | GetAnimModelId (Text ModelName) |
Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
Ident | GetProjectileModelId (Text ModelName) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
Boolean | Cooldown_IsReady (Integer Now) |
Void | Cooldown_Start () |
Public Attributes | |
const Integer | Now |
const Integer | Variant |
const CSmPlayer[] | Players |
const CSmPlayer | Owner |
const Boolean | IsActive |
Integer | Energy |
Integer | EnergyMax |
Integer | EnergyCost |
const CSmActionEvent[] | PendingEvents |
Integer | Cooldown |
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const Ident | Id |
Supported declare modes : Local
Void CSmAction::Cooldown_Start | ( | ) |
Void CSmAction::CreateProjectile | ( | CSmPlayer | PlayerToIgnore, |
Ident | ProjectileModelId, | ||
Vec3 | InitialPosition, | ||
Vec3 | InitialDirection, | ||
Vec3 | InitialVelocity | ||
) |
Void CSmAction::CreateProjectile | ( | CSmPlayer | PlayerToIgnore, |
Ident | ProjectileModelId, | ||
Vec3 | InitialPosition, | ||
Vec3 | InitialDirection, | ||
Vec3 | InitialVelocity, | ||
Integer | ContextId | ||
) |
Integer CSmAction::Cooldown |
Integer CSmAction::Energy |
Integer CSmAction::EnergyCost |
Integer CSmAction::EnergyMax |
const Boolean CSmAction::IsActive |
const Integer CSmAction::Now |
const CSmPlayer CSmAction::Owner |
const CSmActionEvent [] CSmAction::PendingEvents |
const CSmPlayer [] CSmAction::Players |
const Integer CSmAction::Variant |