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ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Member Functions | |
| Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
| Ident | GetAnimModelId (Text ModelName) |
| Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
| Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
| Ident | GetProjectileModelId (Text ModelName) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
| Boolean | Cooldown_IsReady (Integer Now) |
| Void | Cooldown_Start () |
Public Attributes | |
| const Integer | Now |
| const Integer | Variant |
| const CSmPlayer[] | Players |
| const CSmPlayer | Owner |
| const Boolean | IsActive |
| Integer | Energy |
| Integer | EnergyMax |
| Integer | EnergyCost |
| const CSmActionEvent[] | PendingEvents |
| Integer | Cooldown |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local
| Void CSmAction::Cooldown_Start | ( | ) |
| Void CSmAction::CreateProjectile | ( | CSmPlayer | PlayerToIgnore, |
| Ident | ProjectileModelId, | ||
| Vec3 | InitialPosition, | ||
| Vec3 | InitialDirection, | ||
| Vec3 | InitialVelocity | ||
| ) |
| Void CSmAction::CreateProjectile | ( | CSmPlayer | PlayerToIgnore, |
| Ident | ProjectileModelId, | ||
| Vec3 | InitialPosition, | ||
| Vec3 | InitialDirection, | ||
| Vec3 | InitialVelocity, | ||
| Integer | ContextId | ||
| ) |
| Integer CSmAction::Cooldown |
| Integer CSmAction::Energy |
| Integer CSmAction::EnergyCost |
| Integer CSmAction::EnergyMax |
| const Boolean CSmAction::IsActive |
| const Integer CSmAction::Now |
| const CSmPlayer CSmAction::Owner |
| const CSmActionEvent [] CSmAction::PendingEvents |
| const CSmPlayer [] CSmAction::Players |
| const Integer CSmAction::Variant |
1.8.1.2