ManiaScript
Script language used in ManiaPlanet
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CSmActionEvent Struct Reference

#include <big.h>

Inheritance diagram for CSmActionEvent:
CNod

Public Types

enum  EType { OnHitPlayer, OnProjectileStart, OnProjectileEnd, OnActiveChange }

Public Attributes

const EType Type
const CSmPlayer Player
const Integer Damage
const Ident ProjectileModelId
const Integer ContextId
const Vec3 Position
const Vec3 Direction
const Vec3 Normal
- Public Attributes inherited from CNod
const Ident Id

Member Enumeration Documentation

Enumerator:
OnHitPlayer 
OnProjectileStart 
OnProjectileEnd 
OnActiveChange 

Member Data Documentation

const Integer CSmActionEvent::ContextId
const Integer CSmActionEvent::Damage
const Vec3 CSmActionEvent::Direction
const Vec3 CSmActionEvent::Normal
const CSmPlayer CSmActionEvent::Player
const Vec3 CSmActionEvent::Position
const Ident CSmActionEvent::ProjectileModelId
const EType CSmActionEvent::Type

The documentation for this struct was generated from the following file: