ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Types | |
enum | EType { OnHitPlayer, OnProjectileStart, OnProjectileEnd, OnActiveChange } |
Public Attributes | |
const EType | Type |
const CSmPlayer | Player |
const Integer | Damage |
const Ident | ProjectileModelId |
const Integer | ContextId |
const Vec3 | Position |
const Vec3 | Direction |
const Vec3 | Normal |
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const Ident | Id |
const Integer CSmActionEvent::ContextId |
const Integer CSmActionEvent::Damage |
const Vec3 CSmActionEvent::Direction |
const Vec3 CSmActionEvent::Normal |
const CSmPlayer CSmActionEvent::Player |
const Vec3 CSmActionEvent::Position |
const Ident CSmActionEvent::ProjectileModelId |
const EType CSmActionEvent::Type |