ManiaScript
Script language used in ManiaPlanet
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This is the complete list of members for CSmAction, including all inherited members.
Cooldown | CSmAction | |
Cooldown_IsReady(Integer Now) | CSmAction | |
Cooldown_Start() | CSmAction | |
CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) | CSmAction | |
CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) | CSmAction | |
CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId) | CSmAction | |
CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) | CSmAction | |
Energy | CSmAction | |
EnergyCost | CSmAction | |
EnergyMax | CSmAction | |
GetAnimModelId(Text ModelName) | CSmAction | |
GetProjectileModelId(Text ModelName) | CSmAction | |
Id | CNod | |
IsActive | CSmAction | |
Now | CSmAction | |
Owner | CSmAction | |
PendingEvents | CSmAction | |
PlayAnimAtPosition(Ident AnimModelId, Vec3 Position, Vec3 Direction) | CSmAction | |
PlayAnimOnPlayer(Ident AnimModelId, CSmPlayer Player) | CSmAction | |
Players | CSmAction | |
SendRulesEvent(Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) | CSmAction | |
Variant | CSmAction |