#include <big.h>
Public Member Functions |
| Void | PassOn (CSmModeEvent Event) |
| Void | Discard (CSmModeEvent Event) |
| Void | SpawnPlayer (CSmPlayer Player, Integer ClanNum, Integer Armor, CSmBlockSpawn BlockSpawn, Integer ActivationDate) |
| Void | UnspawnPlayer (CSmPlayer Player) |
| Void | ClearScores () |
| Void | SetPlayerClan (CSmPlayer Player, Integer ClanNum) |
| Void | SetPlayerWeapon (CSmPlayer Player, EWeapon DefaultWeapon, Boolean AutoSwitchWeapon) |
| Void | SetPlayerAmmo (CSmPlayer Player, EWeapon Weapon, Integer Count) |
| Void | SetPlayerAmmoMax (CSmPlayer Player, EWeapon Weapon, Integer Count) |
| Integer | GetWeaponIndex (EWeapon Weapon) |
| Void | SetNbFakePlayers (Integer NbClan1, Integer NbClan2) |
| Void | ResetTriggersForPlayers (CSmPlayer Player) |
| Void | ComputeTriggeredSpawnsForPlayer (CSmPlayer Player) |
| Void | RequestLoadMap () |
| Void | RequestUnloadMap () |
| Void | Ladder_OpenMatch_Request () |
| Void | Ladder_AddPlayer (CScore PlayerScore) |
| Void | Ladder_OpenMatch_BeginRequest () |
| Void | Ladder_OpenMatch_AddPlayer (CScore PlayerScore) |
| Void | Ladder_OpenMatch_EndRequest () |
| Void | Ladder_CloseMatchRequest () |
| Void | Ladder_CancelMatchRequest () |
| Void | AutoTeamBalance () |
| Void | Solo_SetNewRecord (CScore PlayerScore, EMedal Medal) |
| Integer | Synchro_AddBarrier () |
| Boolean | Synchro_BarrierReached (Integer Barrier) |
Member Enumeration Documentation
Member Function Documentation
| Void CSmMode::ClearScores |
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| ) |
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| Void CSmMode::ComputeTriggeredSpawnsForPlayer |
( |
CSmPlayer |
Player | ) |
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Member Data Documentation
| const Integer CSmMode::ClansNbAlive |
| const Integer [] CSmMode::ClansNbPlayers |
| const Integer [] CSmMode::ClansNbPlayersAlive |
| const Integer CSmMode::ClansNbTotal |
| Ident CSmMode::OffZoneCenterBlockId |
| Real CSmMode::OffZoneRadius |
| Real CSmMode::OffZoneRadiusSpeed |
| const Integer CSmMode::PlayersNbAlive |
| const Integer CSmMode::PlayersNbDead |
| const Integer CSmMode::PlayersNbTotal |
| const Integer [] CSmMode::TriggeredSpawns |
| Boolean CSmMode::UseInterractiveScreensIn3d |
The documentation for this struct was generated from the following file: