#include <big.h>
Member Enumeration Documentation
- Enumerator:
NotSpawned |
|
Spawning |
|
Spawned |
|
Member Data Documentation
const Vec3 CSmPlayer::AimDirection |
const Real CSmPlayer::AimPitch |
const Real CSmPlayer::AimYaw |
Values in range (0.000000-10.000000)
Real CSmPlayer::AmmoPower |
Values in range (0.100000-10.000000)
Real CSmPlayer::ArmorPower |
Values in range (0.100000-10.000000)
Integer CSmPlayer::ArmorReplenishGain |
const Boolean CSmPlayer::AutoSwitchWeapon |
Real CSmPlayer::BotAgressivity |
Integer CSmPlayer::BotAgressivityDoublingTime |
Real CSmPlayer::BotPathSpeedCoef |
const Integer CSmPlayer::CurrentClan |
Vec3 CSmPlayer::ForceColor |
const Boolean CSmPlayer::IsCapturing |
const Boolean CSmPlayer::IsFakePlayer |
const Boolean CSmPlayer::IsInOffZone |
const Boolean CSmPlayer::IsTouchingGround |
const Boolean CSmPlayer::IsUnderground |
const Text CSmPlayer::Login |
const Text CSmPlayer::Name |
const Vec3 CSmPlayer::Position |
const Integer CSmPlayer::RequestedClan |
const Boolean CSmPlayer::RequestsSpectate |
Real CSmPlayer::StaminaGain |
Values in range (0.000000-1.000000)
Real CSmPlayer::StaminaMax |
Values in range (0.100000-1.000000)
Real CSmPlayer::StaminaPower |
Values in range (0.100000-1.000000)
The documentation for this struct was generated from the following file: