#include <big.h>
Member Enumeration Documentation
- Enumerator:
| NotSpawned |
|
| Spawning |
|
| Spawned |
|
Member Data Documentation
| const Vec3 CSmPlayer::AimDirection |
| const Real CSmPlayer::AimPitch |
| const Real CSmPlayer::AimYaw |
Values in range (0.000000-10.000000)
| Real CSmPlayer::AmmoPower |
Values in range (0.100000-10.000000)
| Real CSmPlayer::ArmorPower |
Values in range (0.100000-10.000000)
| Integer CSmPlayer::ArmorReplenishGain |
| const Boolean CSmPlayer::AutoSwitchWeapon |
| Real CSmPlayer::BotAgressivity |
| Integer CSmPlayer::BotAgressivityDoublingTime |
| Real CSmPlayer::BotPathSpeedCoef |
| const Integer CSmPlayer::CurrentClan |
| Vec3 CSmPlayer::ForceColor |
| const Boolean CSmPlayer::IsCapturing |
| const Boolean CSmPlayer::IsFakePlayer |
| const Boolean CSmPlayer::IsInOffZone |
| const Boolean CSmPlayer::IsTouchingGround |
| const Boolean CSmPlayer::IsUnderground |
| const Text CSmPlayer::Login |
| const Text CSmPlayer::Name |
| const Vec3 CSmPlayer::Position |
| const Integer CSmPlayer::RequestedClan |
| const Boolean CSmPlayer::RequestsSpectate |
| Real CSmPlayer::StaminaGain |
Values in range (0.000000-1.000000)
| Real CSmPlayer::StaminaMax |
Values in range (0.100000-1.000000)
| Real CSmPlayer::StaminaPower |
Values in range (0.100000-1.000000)
The documentation for this struct was generated from the following file: