ManiaScript
Script language used in ManiaPlanet
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CSmModeEvent Struct Reference

#include <big.h>

Inheritance diagram for CSmModeEvent:
CNod

Public Types

enum  EType {
  Unknown, OnShoot, OnHit, OnArmorEmpty,
  OnCapture, OnPlayerRequestRespawn
}

Public Attributes

const EType Type
const CSmPlayer Player
Integer Damage
Integer ShooterPoints
const CSmPlayer Shooter
const CSmPlayer Victim
const Integer WeaponNum
const CSmBlockPole BlockPole
- Public Attributes inherited from CNod
const Ident Id

Member Enumeration Documentation

Enumerator:
Unknown 
OnShoot 
OnHit 
OnArmorEmpty 
OnCapture 
OnPlayerRequestRespawn 

Member Data Documentation

const CSmBlockPole CSmModeEvent::BlockPole
Integer CSmModeEvent::Damage
const CSmPlayer CSmModeEvent::Player
const CSmPlayer CSmModeEvent::Shooter
Integer CSmModeEvent::ShooterPoints
const EType CSmModeEvent::Type
const CSmPlayer CSmModeEvent::Victim
const Integer CSmModeEvent::WeaponNum

The documentation for this struct was generated from the following file: