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ManiaScript
Script language used in ManiaPlanet
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#include <big.h>
Public Types | |
| enum | EType { Unknown, OnShoot, OnHit, OnArmorEmpty, OnCapture, OnPlayerRequestRespawn } |
Public Attributes | |
| const EType | Type |
| const CSmPlayer | Player |
| Integer | Damage |
| Integer | ShooterPoints |
| const CSmPlayer | Shooter |
| const CSmPlayer | Victim |
| const Integer | WeaponNum |
| const CSmBlockPole | BlockPole |
Public Attributes inherited from CNod | |
| const Ident | Id |
| enum CSmModeEvent::EType |
| const CSmBlockPole CSmModeEvent::BlockPole |
| Integer CSmModeEvent::Damage |
| const CSmPlayer CSmModeEvent::Player |
| const CSmPlayer CSmModeEvent::Shooter |
| Integer CSmModeEvent::ShooterPoints |
| const EType CSmModeEvent::Type |
| const CSmPlayer CSmModeEvent::Victim |
| const Integer CSmModeEvent::WeaponNum |
1.8.1.2