#include <big.h>
Public Types |
enum | ESmDriverBehaviour {
Static,
Turret,
Scripted,
IA,
Patrol,
Escape,
Saunter
} |
enum | ESmDriverPatrolMode { OneTrip,
BackAndForth,
Loop
} |
enum | ESmAttackFilter {
All,
AllPlayers,
AllBots,
AllOpposite,
OppositePlayers,
OppositeBots,
Nobody
} |
Member Enumeration Documentation
- Enumerator:
All |
|
AllPlayers |
|
AllBots |
|
AllOpposite |
|
OppositePlayers |
|
OppositeBots |
|
Nobody |
|
- Enumerator:
Static |
|
Turret |
|
Scripted |
|
IA |
|
Patrol |
|
Escape |
|
Saunter |
|
- Enumerator:
OneTrip |
|
BackAndForth |
|
Loop |
|
Member Data Documentation
Real CSmPlayerDriver::Accuracy |
Real CSmPlayerDriver::AggroRadius |
Real CSmPlayerDriver::Agressivity |
Real CSmPlayerDriver::DisengageDistance |
Vec3 CSmPlayerDriver::Escape_AnchorPoint |
Real CSmPlayerDriver::Escape_DistanceMaxEscape |
Real CSmPlayerDriver::Escape_DistanceMinEscape |
Real CSmPlayerDriver::Escape_DistanceSafe |
Real CSmPlayerDriver::Fov |
const Boolean CSmPlayerDriver::IsStuck |
Integer CSmPlayerDriver::PathOffset |
Real CSmPlayerDriver::PathSpeedCoef |
Integer CSmPlayerDriver::ReactionTime |
Boolean CSmPlayerDriver::RocketAnticipation |
Vec3 CSmPlayerDriver::Saunter_AnchorPoint |
Integer CSmPlayerDriver::Saunter_BaseChillingTime |
Integer CSmPlayerDriver::Saunter_ChillingTimeDelta |
Real CSmPlayerDriver::Saunter_Radius |
Boolean CSmPlayerDriver::Scripted_ForceAimInMoveDir |
Integer CSmPlayerDriver::ShootPeriodMax |
Integer CSmPlayerDriver::ShootPeriodMin |
Boolean CSmPlayerDriver::UseOldShootingSystem |
The documentation for this struct was generated from the following file: